Development since 2006
They’ve been trying to make this film for a long time… When I came in I pitched what I thought it should be: essentially a war story where the story is told from both sides and both sides can be empathised with – and that is the film that we made.
Stuart and I are always looking for challenges!” he laughs. “We are both very familiar with the track record of games to movies. I think the key is that we actually come from a generation of people who are games players. “I’m a film maker who started on the Atari and then went onto the Commodore 64 and the Amiga. So I possibly have a different sensibility to people who didn’t play games growing up.
World Of Warcraft Fans check this beautiful cinematic trailer
The gaming audience spends huge amounts of time in those worlds. They know them backwards and they have a unique perspective because not everyone does the same thing. So the challenge is to find a way to pull together those elements that means something to everyone. There’s a huge fanbase for this game but it would be wrong to assume they are all going to turn up. There needs to be a broader audience. I don’t think the film would be as good if you were filling it with in-jokes and storylines that assumed too much knowledge, he says.